Unity Technologies 放弃了 Runtime Fee,恢复为订阅模式并调整了定价。 Unity Technologies abandons Runtime Fee, reverts to subscription model and adjusts pricing.
由于严重的反响, Unity Technologies 已经取消了其有争议的运行时间费, Unity Technologies has scrapped its controversial Runtime Fee, which charged developers based on game installations, due to significant backlash. 首席执行官马修·布朗伯格宣布回归基于座位的订阅模式,Unity Personal仍然免费,其收入上限增加到20万美元. CEO Matthew Bromberg announced a return to a seat-based subscription model, with Unity Personal remaining free and its revenue ceiling increased to $200,000. Unity Pro 专业版的价格将上涨 8%,而企业版的价格将上涨 25%,自 2025 年 1 月 1 日起生效。 Unity Pro will see an 8% price increase, while Enterprise will face a 25% rise, effective January 1, 2025. 这一转变的目的是与开发商重建信任,支持开发游戏的投资。 This shift aims to rebuild trust with developers and support game development investments.