尽管过去的承诺,但皮狗设计师坚持认为游戏质量需要"吃脆文化".
Naughty Dog designer defends crunch culture as necessary for game quality despite past promises.
前的Naughty Dog设计师Benson Russell透露,工作室认为延长工作时间或"紧迫性",是为了保持高质量的游戏而必要的.这在*The Last of Us*发布后得到了巩固.
Former Naughty Dog designer Benson Russell revealed the studio views extended work hours, or "crunch," as necessary to maintain its high game quality, a stance solidified after the release of *The Last of Us*.
尽管过去承诺改善工作条件, 但罗素表示内部压力和奖金等激励措施使文化保持完整, 令人们担心即将推出的项目中员工的福利.
Despite past promises to improve working conditions, Russell said internal pressures and incentives like bonuses have kept the culture intact, raising concerns about employee well-being on upcoming projects.