卡普通禁止人工智能在游戏创作中使用,坚持所有最终资产都是人为制造的以保护艺术完整性.
Capcom bans generative AI in game creation, insisting all final assets be human-made to protect artistic integrity.
卡普通宣布将不再使用生成人工智能来创建游戏内内容,重申其对人类驱动的创造力承诺.
Capcom has announced it will not use generative AI to create in-game content, reaffirming its commitment to human-driven creativity in games like Resident Evil Requiem and upcoming titles.
虽然该公司将探索人工智能在图形,声音和编程方面的效率,但它强调所有最终游戏资产都将由人为制造.
While the company will explore AI for efficiency in graphics, sound, and programming, it emphasizes that all final game assets will be human-made.
这一立场是随着业界对人工智能产生的内容和NVIDIA的DLSS 5升级而引起的争议,这改变了游戏视觉效果.
This stance follows industry controversies over AI-generated content and NVIDIA’s DLSS 5 upscaling, which altered game visuals.
卡普康的做法反映了更广泛的一种趋势,即平衡人工智能生产力效益与保护艺术完整性和消费者信任.
Capcom’s approach reflects a broader trend of balancing AI’s productivity benefits with safeguards to preserve artistic integrity and consumer trust.