2026年5月,由工人领导的工会发起游戏工人会议; 微软转换品牌; 使用非真实引擎保存的《分裂小说》最后水平。
Unions launch worker-led Game Workers Conference May 2026; Microsoft shifts branding; Split Fiction's final level saved using Unreal Engine.
2026年5月22日至23日, 工会发起自由、由工人领导的游戏工人大会, 包括工会组织、游戏开发、产业宣传等会议,
Unions are launching the free, worker-led Game Workers Conference on May 22–23, 2026, featuring sessions on union organizing, game development, and industry advocacy, with in-person watch parties in three cities.
微软强调了Xbox Play Anywhere的成功,指出玩家花更多的时间和更多的时间在支持的游戏上,同时然退出了"这是Xbox"的宣传活动,因为品牌的转变.
Microsoft highlighted Xbox Play Anywhere’s success, noting players spend more time and spend more on supported titles, while quietly retiring its “This is an Xbox” campaign amid shifting branding.
同时,Split Fiction的最后一级,即双重现实合作经验,在开发者发现对于一个完整的游戏来说太复杂后,为高潮而节省了下来,他们使用非真实引擎蓝图来完成一个强大、统一的完成。
Meanwhile, Split Fiction’s final level, a dual-reality co-op experience, was saved for the climax after developers found it too complex for a full game, using Unreal Engine Blueprints to deliver a powerful, unified finish.