索尼停止了PlayStation 5游戏的PC发布,理由是PC销量和参与度低,以提高游戏机销量.
Sony halts major PC releases for PlayStation 5 games, citing low PC sales and engagement, to boost console sales.
2026年Newzoo的一份报告证实,索尼在PC上推迟主要PlayStation 5游戏的做法 - - 通常超过一年 - - 已大幅减少PC销量和玩家参与度,PC的份额下降到单位数,而同步发布的比例为44%.
A 2026 Newzoo report confirms Sony’s practice of delaying major PlayStation 5 games on PC—often by over a year—has sharply reduced PC sales and player engagement, with PC shares dropping to single digits compared to 44% for simultaneous releases.
早期的游戏在PC上受欢迎度较高,但最近的游戏如"地平线:禁忌的西部"和"战争之神:拉格纳罗克"的表现不佳,只有7%和6%的玩家在PC上玩.
Early ports saw higher PC adoption, but recent titles like Horizon Forbidden West and God of War Ragnarök underperformed, with only 7% and 6% of players on PC.
此项研究将此项归结为错过初始需求窗口 。
The study attributes this to missed initial demand windows.
据报道,索尼已停止未来在PC上的主要第一方独占游戏,保持主机独占,而在线服务游戏则继续提供。
In response, Sony has reportedly halted future major first-party exclusives on PC, keeping them console-only, while live-service games remain available.
内部数据显示,PC港口只贡献了收入的1.5%,支持在竞争不断加剧的情况下,转向加强PlayStation的生态系统和硬件销售。
Internal data shows PC ports contributed just 1.5% of revenue, supporting the shift to strengthen PlayStation’s ecosystem and hardware sales amid rising competition.