在回忆创伤后玩的类似俄罗斯方块的游戏,可以减少90%的闪回,提供一个简单且可扩展的PTSD工具。
A Tetris-like game played after recalling trauma cuts flashbacks by 90%, offering a simple, scalable PTSD tool.
一项临床试验发现,在回忆创伤记忆后玩慢版俄罗斯方块可以减少令人痛苦的闪回,这种方法称为图像竞争任务干预(ICTI)。
A clinical trial found that playing a slow version of Tetris after recalling a traumatic memory can reduce distressing flashbacks, a method called imagery competing task intervention (ICTI).
在这项研究中,40名使用国际信通技术倡议的参与者报告说,与控制相比,4周内回溯次数比控制少10倍,6个月后,70%的人报告说没有侵扰性记忆。
In the study, 40 participants who used ICTI reported 10 times fewer flashbacks within four weeks compared to controls, and after six months, 70% reported no intrusive memories.
这种治疗占据了大脑的相对空间系统,并不要求言语上的创伤,使这种治疗能够跨越语言和背景。
The treatment, which occupies the brain’s visuospatial system, does not require verbalizing trauma, making it accessible across languages and settings.
研究人员强调其简单性、可伸缩性,以及保健工作者和其他遭受反复创伤的人使用的可能性。
Researchers highlight its simplicity, scalability, and potential for use by healthcare workers and others exposed to repeated trauma.
研究结果发表在《柳叶刀精神病学》上,并由Wellcome提供资金。 研究结果表明,ICTI可以成为一个低门槛的数字工具,以补充现有的创伤后应激障碍治疗。
The findings, published in The Lancet Psychiatry and funded by Wellcome, suggest ICTI could be a low-barrier digital tool to complement existing PTSD treatments.