AI从荷兰一块石板上破解了 1500年前的罗马时代板板游戏规则, 揭示了在几个世纪前以类似已知游戏为先的屏蔽游戏。
AI deciphers 1,500-year-old Roman-era board game rules from a Dutch stone slab, revealing a blocking game predating similar known games by centuries.
在荷兰海伦发现一个1 500年的罗马时代石板,它已经用AI破译了它丢失的规则,表明它很可能被用于一个屏障游戏——玩家相互阻塞——在几个世纪前就把类似的已知游戏抢来抢去。
A 1,500-year-old Roman-era stone board found in Heerlen, Netherlands, has had its lost rules deciphered using AI, revealing it was likely used for a blocking game—where players obstruct each other—predating similar known games by centuries.
研究人员利用基于欧洲历史游戏的人工智能模拟,分析了石灰石板上的磨损模式,石灰石板上具有几何线。
Researchers analyzed wear patterns on the limestone slab, which features geometric lines, using AI simulations based on historical European games.
AI确定了九套一致的规则,导致游戏的暂定名称Ludus Coriovalli。
The AI identified nine consistent rule sets, leading to the game’s tentative name, Ludus Coriovalli.
这些结果发表在《古董》上,建议在欧洲早期进行棋盘游戏,并表明AI如何从历史背景有限的古代文物中解开洞见。
The findings, published in Antiquity, suggest early board gaming in Europe and demonstrate how AI can unlock insights from ancient artifacts with limited historical context.