Crane游戏现在驱动着超过60%的日本街机收入,
Crane games now drive over 60% of Japan’s arcade revenue, fueled by collectible prizes and renewed appeal.
起重机游戏现在创造了日本街机收入的60%以上,比1993年的20%有所增加,这在数十年的衰落中驱动了该行业的生存。
Crane games now generate over 60% of Japan’s arcade revenue, up from 20% in 1993, driving the industry’s survival amid decades of decline.
现在这些机器提供了毛玩具和受欢迎的动漫,漫画以及波克蒙和迪士尼等系列的授权商品.
Once offering cigarettes and candy, these machines now dispense plush toys and licensed merchandise from popular anime, manga, and franchises like Pokémon and Disney.
他们的崛起与1985年推出Sega的“UFO Catcher ” ( UFO Catcher)相关, 该“UFO Catcher”引入了透明、明亮的设计,以及“Oshikatssu”文化的成长,粉丝在此收集性格商品。
Their rise is tied to the 1985 launch of Sega’s “UFO Catcher,” which introduced a transparent, illuminated design, and the growth of “oshikatsu” culture, where fans collect character goods.
为了吸引家庭和妇女,从以男性为主的空间转变为包容性的社会中心,这些街市已经重新树立了吸引家庭和妇女的形象。
Arcades have rebranded to attract families and women, transforming from male-dominated spaces into inclusive social hubs.
操作员每天调整爪子敏感度和轮值奖金,通过机会、技巧和情感奖励相结合的方式保持吸引力。
Operators adjust claw sensitivity and rotate prizes daily, maintaining appeal through a mix of chance, skill, and emotional reward.