Larian演播室确认其新的RPG,Divinity, 将具有以转手为基础的战斗、人造内容以及2027年提前开放。
Larian Studios confirms its new RPG, Divinity, will feature turn-based combat, human-created content, and a 2027 early access release.
拉里安工作室已经确认其即将推出的角色扮演游戏"神圣"将以轮回战斗为主,延续了该工作室在"巴尔杜尔之门3"和"神圣:原罪2"中看到的标志性风格.
Larian Studios has confirmed its upcoming RPG, Divinity, will feature turn-based combat, continuing the studio’s signature style seen in Baldur’s Gate 3 and Divinity: Original Sin 2.
游戏设定在系列现有宇宙中,发生重大事件后,将基于定制引擎构建,增强电影感叙事和更快的开发速度,目标是2027年抢先体验,2028年至2029年间正式发售。
The game, set in the series’ existing universe after a major event, will be built on a custom engine with enhanced cinematic storytelling and faster development, targeting a 2027 early access release and full launch between 2028 and 2029.
虽然Larian内部对概念艺术和占位文字使用基因性人工智能,但所有最终内容——包括对话、写作和表演——都将是人为创造的。
While Larian uses generative AI internally for concept art and placeholder text, all final content—including dialogue, writing, and performances—will be human-created.
该演播室的目标是在三至四年内完成游戏,利用平行探索开发和一个大型团队,同时避免在最终产品中出现AI产生的资产。
The studio aims to complete the game in three to four years, leveraging parallel quest development and a large team, while avoiding AI-generated assets in the final product.