腾讯的游戏收入在2024年突破100亿美元,主要得益于积极的工作室收购和全球游戏的成功。
Tencent's gaming revenue hit $10 billion in 2024, driven by active studio acquisitions and global game successes.
2024年,Tencent控股公司报告创纪录的赌博收入为100亿美元,超过了电子艺术等竞争对手,尽管整个行业都面临挑战。
In 2024, Tencent Holdings reported record gaming revenues of $10 billion, surpassing rivals like Electronic Arts despite industry-wide challenges.
在Michelle Liu执行官的领导下,该公司从被动投资转向积极发展,购置了Techland和Funcom等工作室,并将其纳入全球网络。
Under executive Michelle Liu, the company shifted from passive investments to active development, acquiring studios such as Techland and Funcom and integrating them into a global network.
这一实际操作战略推动了国际成功,例如 " 吞噬光:野兽 " ,加强了整个组合的控制、质量和本地化。
This hands-on strategy has driven international successes like Dying Light: The Beast, enhancing control, quality, and localization across its portfolio.