Starbreeze取消了D&D游戏Baxter项目,解雇了44名工人,将重点转向Payday公司的长期增长专营。
Starbreeze canceled its D&D game Project Baxter, laid off 44 workers, and shifted focus to the Payday franchise for long-term growth.
Starbreeze取消了Dungeons & Dongs游戏Baxter项目,解雇了约44名雇员,并支付了2.55亿瑞典克朗(2 720万美元)的减值费,作为侧重于Payday特许经营权的战略转变的一部分。
Starbreeze has canceled its Dungeons & Dragons game Project Baxter, laying off around 44 employees and incurring a SEK 255 million ($27.2 million) impairment charge, as part of a strategic shift to focus on the Payday franchise.
该决定被描述为长期增长所必需的,其目的是加强Payday在繁忙的流派中的存在,扩大其现场服务,并在2026年前实现现金流转的正率。
The decision, described as necessary for long-term growth, aims to strengthen Payday’s presence in the heisting genre, expand its live-service offerings, and achieve cash-flow positivity by 2026.
一些前巴克斯特工作人员正被改派到其他项目。
Some former Baxter staff are being reassigned to other projects.