微软计划将DirectX转换为SPIR-V,用于形状模型7,目的是提供统一的生态系统和开放技术支持。 Microsoft plans to transition DirectX to SPIR-V for Shader Model 7, aiming for unified ecosystem and open technology support.
微软将转换其DirectX图形平台,采用SPIR-V作为Direct3D的Shader Model 7的新交换格式. Microsoft will transition its DirectX graphics platform to adopt SPIR-V as the new interchange format for Direct3D's Shader Model 7. 这一变革旨在统一发展生态系统和支持开放技术。 This change aims to unify the development ecosystem and support open technologies. 微软计划创建在SPIR-V和DXIL之间翻译的工具,促进开发者的逐步整合。 Microsoft plans to create tools for translating between SPIR-V and DXIL, facilitating a gradual integration for developers. 过渡需要几年时间,重点是透明度和与行业标准小组合作,以提高生产率。 The transition will take several years, with an emphasis on transparency and collaboration with industry standards groups to enhance productivity.